
void updateError() 
{
	subState = STATES.UPDATE;
	paintConfirmation();
	errorListenUserEvents();
}

void paintConfirmation() 
{
	cGame_g.setColor(0x0f0f0f);
	cGame_g.fillRect(SCREEN_WIDTH >> 2, SCREEN_HEIGHT >> 2, SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1);
}

void errorListenUserEvents() 
{
	if (cGame.curAction == ACTIONS.SELECT) 
	{
		setState(prev_game_state, STATES.UPDATE);
	}
}